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The story follows Mirov as he enters The Land Beyond the Walls in pursuit of Selene, his wife and only witness of the Fall, who has vanished without a trail—except for a series of paper swans. These letters contain writings left behind by her, in the seeming intentions of being found and tracked by Mirov.
Throughout the game Mirov will gradually near the bed of the calamity that struck his home, also known as the Fall, and get closer to the truths he is determined to unearth, while a strange uneasiness warns him he best walk back.
The Silent Swan is the story of two cities: Urzhum and Sernur; of two conflicts: past and future; and of two people; Selene and Mirov.
GameplayGameplay-wise, The Silent Swan is a first-person narrative experience that combines the open levels formula with mechanics of a walking simulator but with a narrative twist, being the letters and stories of those who walked the abandoned land the items to be found, and these same letters serving as guide and tool to further acquire more stories.
The massive overworld defined by the walls have sparsely located urban areas to them. These urban areas are all connected by landbridges—terrestrial bridges rising above the ground—which the player navigates on quicycles.
The levels themselves are monolithic urban areas. This will serve both a purely environmental and artistic purpose, as well as a tool that will compel the player to read letters and dialogues that guide the way on.
Features:Rising in the Mist Edition includes carboard slipcase and game's booklet.