So You Want To Be An Inventor: A Kids' Guide to Invention, Creative Problem-Solving, Patents and Prototypes, and the Brilliant Minds Who Change the World with New Ideas: 14

So You Want To Be An Inventor: A Kids' Guide to Invention, Creative Problem-Solving, Patents and Prototypes, and the Brilliant Minds Who Change the World with New Ideas: 14

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Spécifications

Overige kenmerken
Verpakking lengte
25,4 cm
Verpakking breedte
20,3 cm
Personage van toepassing
Non
Product lengte
25,4 cm
Jaar van uitgave
2026
Product breedte
20,3 cm
CE Marking
Non
Maakt geluid
Non
Product hoogte
0,3 cm
CE markering
Non
Verpakking hoogte
0,3 cm
EAN
9781972766125
Verpakkingsgewicht
132 g
Ondersteuning met updates
Non
App vereist voor volledige functionaliteit
Non
Bluetooth vereist
Non
Wifi vereist
Non
Kan zelfstandig met internet verbinden
Non
Mobiele data verbinding mogelijk
Non
Delen van gebruikersgegevens vereist
Non
Betaalde diensten vereist
Non
EAN
9781972766125
Taal spel
en

Description du produit

RECIPIENT of the Mom's Choice Award® Gold - Honoring ExcellenceWhat if the next world-changing invention starts in the mind of a kid who hasn't built it yet? This fun, illustrated STEM children's nonfiction book takes young readers ages 10-14 behind the curtain of one of the most exciting careers on the planet - and shows them exactly what inventors really do, from first spark to finished creation.So You Want To Be An Inventor is a career book for kids who are done with the myth of the lone genius. Instead, it tells real stories - the ones where an idea starts as a restless question, gets tested through science experiments and failed prototypes, and slowly becomes something the world has never seen before. Kids learn how inventors, engineers, scientists, and designers work together to solve problems that everyone else decided were impossible.The science and engineering principles behind history's greatest inventions come alive here, not as dry facts but as fun tools young readers can understand and start using. Design thinking, creative problem-solving, hands-on activities, and the patent process that protects new ideas - it's all inside, explained with honesty and genuine respect for a young person's intelligence. This STEM children's book treats its audience like the future innovators they might actually become.What makes this career book different is what it doesn't do. It doesn't pretend inventing is easy or glamorous. It shows the cost - the late nights, the versions that don't work, the discipline of failing instructively and learning precisely why something broke. And then it shows the reward: that moment when a thing you imagined becomes a thing that exists. Every inventor featured in these pages will tell you there is no feeling like it anywhere.Kids curious about STEM careers will find a roadmap here, not a lecture. Kids learn what young people can do right now - the questions to ask, the experiments to try, the skills to build - to find out whether inventing might be their calling. They meet remarkable people who changed everyday life through relentless creative persistence and a refusal to accept that the world had to stay the way it was.This is a career guide built for kids who take apart toasters to see how they run, who sketch better versions of ordinary objects in notebook margins, who learn by doing and won't stop asking why. Vivid illustrations and specific, honest detail make every page feel like a conversation with someone who genuinely wants you to understand this work. Because children's natural curiosity about how things work is exactly where great inventors begin - and kids deserve a book that takes that curiosity seriously.The next great invention is already forming as a question in someone's mind. It might just be yours.

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